Krastorio changes. Originally developed by Krastor and Linverin Krastorio 2.
Krastorio changes Question CSCareerQuestions protests in solidarity with the developers who made third party reddit apps. 4/1. Download Information Changelog Krastorio 2 need 18. Find more, search less Explore. As standalone 248k won't change vanila and can be added to existing saves without any problems. Please reach out to him for any Krastorio 2 Air Purification for Space Age. action = { Aug 10, 2024 · This mod is provided as is, I am unlikely to respond to any comments asking for changes or fixes. Version: 0. It has a standard mode, construction mode, and logistics mode. 6. Simply load both mods and it will "just work". Assets for the Krastorio 2 mod. Krastorio 2. 0. The graphics and sounds are kept in a separate mod so the base mod can be as light as possible, allowing for hotfixes to be feasible. 1 Date: 07. Krastorio and Space exploration are easily some of the most expansive mods in the game. For example, in construction mode, the roboport has no logistics coverage. Controversial. Fluids Mod tag: Fluids Things related to This mod changes hydrogen from krastorio to have a fuel value, so that you can burn it in various liquid fuel I really have to say that after Krastorio introduced an option to disable the uranium effect, I cant take this mod serious anymore and catering to the most absurd change requests, instead of refining, balancing and adding content. The AAI mod included with Space Exploration has an expanded burner phase that I found enjoyable. - Public release! Version: 1. - Removed bob's inserters incompatibility - the mod will simply do nothing if bob's inserters is enabled. Plans. - raiguard/Krastorio2 I believe most of the changes made to K2 by SE are research related, the integration of the two mods feels perfect so far. Based on changes originally from Krastorio 2 Compat by DBotThePony and Krastorio2 - Personal Tweaks by RusselRaZe. Privacy Policy | Legal | Steam Jun 7, 2023 · No, Krastorio changes the recipes. DEPRECATED. lua have the term "damage=" two times, and thus do only the radioactive damage. 0 license 0 stars 3 forks Branches Tags Aug 11, 2023 · After finishing Krastorio 2 a couple months back (with a horrendous "bot base" that was barely holding together by the end) I've been getting the urge to play Factorio again, and I was thinking of picking up a mod Reskins the Krastorio 2 loaders to match Factorio underground belts. - Temporarily removed the decoupling Krastorio 2 Matter Techs and Fusion Energy. A lot of things it adds to "balance" the game also feels more like an inconvenience. This changes the recipes of the cargo ship items to line up more with K2. Download bobinserters 1. Recommended mods. 1 Date: 18. 1. Also, YI buildings don't produce pollution at all (most likely an oversight and not Then you need to remove mod-settings. 3 months ago. It would I went to Industrial Revolution after K2, but burned out somewhere after the iron tier. So much fun to build "purple belts"! This was my favorite overhaul mod. Changes the costs in AAI Loaders to be similar to the costs in Krastorio 2. In this video we do another Factory Base Tour, covering Netra's Krastorio 2 Megabase. No other changes) factoryplanner 1. We've opted to completely remove Menarite to focus usage on Imersite. dat from the mod folders, as important changes is done by using mod settings. - Releases · raiguard/Krastorio2 Changes some recipes with Coke in Krastorio 2. Also adds option for easier wood-less Coke Recipe Krastorio 2. Apr 30, 2022 · Krastorio 2 calculator . A large roboport with extended logistic and construction area; A charging station for your bots so they can easily Krastorio 2. 0; If Krastorio 2 was added after start of the game Game was started with all mods above, except the transport drones. T Version: 1. Last edited by Krastorio Team on Tue Apr 28, 2020 3:12 am, edited 9 times in total. Changes to power Apr 13, 2020 · If you hover over the output in the reactor, it even says it takes 5 seconds. Jul 14, 2022 · Contribute to KerwinKoo/krastorio-2-assets development by creating an account on GitHub. The difference seemingly is that a loader can load two items per tick (I assume esch belt side once per tick) whereas stack Krastorio 2. Until then, I just made a Someone even suggested that krastorio 2 will make the game a bit easier (not early game but later on) since k2 recepies dont require as much scaling to work with Plus, the thing that really bugged me about K2 is the fact that it changes EVERY single recipe in the book, so no blueprint is ever going to work but that's me :) A big change that sticks in my head is that oil is no longer infinite. Also disables lubricated mode and unlocks them with their respective belts. I wonder if that's the case with krastorio loaders too. I'm playing a combo of 248k + Space Exploration + Krastorio 2. Soul-Burn • Furnaces require setting recipes The basic smelting recipes are 2:1 rather than 1:1 Fuel values are different Different fuels Change Inserter Drop Lane. Mod category: Tweaks Small changes concerning balance, gameplay, or graphics. [Mod][Factorio] Reskins the Krastorio 2 loaders to match vanilla-Factorio underground belts. 11. Vanilla Backgrounds are disabled, as they are broken with Krastorio anyway. Also added crushing recipes (sand and imersite powder) to advanced assembling machines. 1 pump 1. Enable radioactivity damage for plutonium, MOX and breeder fuel cells and reprocessing waste What I meant was that the problem is that Space Exploration overwrites the Krastorio 2 changes, but does not remove the technology prerequisite AI Core. Plus the recipes were not changed to account for the change. Usage. Other helpful mods: Reverse Factory to get use of old or looted things. The mod was updated in the past 3-5 weeks or something like that and there were some changes to fusion power. Internal Mod category: Internal Lua Extends the Factorio map editor with new features, testing tools, and quality of life changes. Allows you to turn off Coke as a requirement in Steel, and/or Research Data. Power is also easier in YI than Krastorio^2. Several new buildings that change the experience. - Slight name and description change. All trademarks are property of their respective owners in the US and other countries. Others just change or add a single thing, like transport drones, cargo ships, AII, Omnimatter, Alien Loot Economy, etc. Additional resources Krastorio 1. Download Information Changelog Changes to power production and distribution. 70K. Krastorio 2 Automated Artillery. I've read here and there that miniloaders is UPS unfriendly. I am currently doing K2+SE, and absolutely love it! It ads so much unique content and systems, not just new recipes that add complexity, without giving a new challenge. The assets are also very well designed and match the look/feel of vanilla nicely. Considered to be the best "first" overhaul mod to play. IR has a ton of intermediates, but most are from a single raw material and ratio-perfect, so something that looks The space and pipe changes were removed due to clashing with what SE was trying to do for belts and pipes. I'll be honest, factorio should have just Mar 27, 2021 · Krastorio changes the way to the rocket and Space Exploration starts when you launch your first rocket. The K2/SE compatibility code is maintained by Trex on the Space Exploration discord server. Increases Spidertron equipment grid size from 10x6 to 24x22. A single DT-Fuel Cell is not actually enough to power a full process of the Fusion Reactor. 5. The mod has 2 different modes, which can be choosen in mod settings. 0 krastorio 2 1. reddit's new API changes kill third party apps that offer accessibility features, mod tools, and other features not found in the first party app. Download Information Changelog Changes some recipes with Coke in Krastorio 2. This mod for Factorio adds 2 new buildings : a large roboport and a charging station for your bots. 0 Date: 2024-10-28 Changes: - Updated to Factorio 2. Instead of an infinite amount at a diminishing rate you get a finite amount at a uniform rate (until it just stops). 87K. I'm not sure how you managed to get backed up with plastic and sulfur. 0 Date: 2020-06-01 Changes: - Removed various changes on my end because they went into the core mods. This mod adds the Krastorio 2 air purification/filtering functionality for Factorio 2. Today, I set up military tech cards!This is Krastorio 2, a "light" Factorio overhaul that feels like vanilla expanded, though it does make a lot of changes. All rights reserved. But there is no check on the surface wind strenth. Summary. 1 Date: 2022-07-29 Features: - Made some of the mod's features toggleable via settings. 08. Also adds option for easier wood-less Coke Recipe, make sure to turn off the other two removal recipes if you want this option! A fork of I think I understand where I went wrong. (the last patches worsend the game imo) Linver An overhaul mod for Factorio focusing on end-game technologies and moderately increased complexity. Utilities Mod category: Utilities Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay. 9. Sep 6, 2023 · Disclaimer: I recently started assisting with development of EI so I’m not the most unbiased source (edit: fixed "biased' to "unbiased") Personally K2 wasn’t able to hold my concentration the first time I tried it. The graphics and sounds are kept in a separate mod so the base mod can be as light as possible, allowing for hotfixes to be feasible. 107. Supports mod “Krastorio”. I would be awesome if it could Krastorio 2 - Advanced Roboports. A fork of vlczero's mod. 23 and 0. Details AAI Loaders is forced into the "expensive" unlubricated mode, to ensure none of the lubricant supply scripting is executed. 4. -After unlocking fusion reactor: For every fusion reactor add 20 advanced steam turbine. Download Information Changelog Apr 26, 2024 · Krastorio 2 Space exploration question are loaders supposed to cost 50 red circuits?! and how can I change this if it isn't Patch versions changes can, may, and will break your game or send it into irrecoverable tailspins 200hrs in because someone felt the balance was off and needed correcting. I wonder if someone has any news? I really miss that, will it ever be ported to the new version of Factorio 2. It’s conceptually a good mod, but it is rather similar to vanilla mechanics wise compared to many other overhaul mods, and I was looking for a bit more Apr 12, 2020 · I got Krastorio 2, and it was such a nice change, it is just Factorio again, but different logistics puzzles, and other cool features. 2. Expect a long playthrough of 150-200+ Hours if you want to complete it. 09. 1 1. 0 I might go back in and finish up SA, but not feeling it atm. Top. 0 1. 2020 Changes: - Manually change Schall Suit to fix missing roboports in some cases - Added option to disable Aircraft's equipment grid size change (off by default), or change it to desired value Version: 0. Thank you, guys, for this beautiful Krastorio 2 - Advanced Roboports. 1 3. - Nekrobotik/krastorio-2 This is the assets mod for Krastorio 2. Restores vanilla acceleration and top speed multipliers for rocket fuel and nuclear fuel. to 1. Attempting to play Krastorio 2 with these modpacks will result in crashes. Abandoned Ruins and its Krastorio addon. Plus, launching the rocket is the midgame, then there's a bunch of Future tech too. Removed conflicting things like offshore pump and biter virus and adjusted some others. Manage code changes Discussions. In the previous run, I've found biomass not far away, but since then I've moved to factorio 1. Combat Mod tag Krastorio 2 > Schall (tanks, trains, spidertrons, and gunpods) Schall > Spidertron tiers Schall > Spidertron Engineer 2 Schall > Krastorio 2 Schall > Vehicle Grid Krastorio 2 > 5dim. Better Long Inserters to make compact and performant layouts. For every heat exchanger add 5 stream turbines. Thanks for the help! This mod adds the Krastorio 2 air purification/filtering functionality for Factorio 2. Bugfixes: - Corrected changelog formatting. In addition, there were some changes: - replaced NE to the fixed version from the community. I take that to mean I need to change the channel on any new beacons placed, but I can't for the life of me figure out You could also make a circuit at each station that changes the available spots depending on the number of ore present to load. 4 Date: 10. Tweaks Mod category: Tweaks Small changes concerning balance, gameplay, or graphics. Update: many of this mod features were introduced into base AAI/Krastorio so all i did is removed them for the sake of compatibility. For details on usage and settings, please refer to the main page and FAQ section of the parent mod Schall Belt Configuration. Yes, Krastorio^2 is 100% compatible with YI because YI changes nothing of the main game play, that's one of the point of YI. So if a station doesn’t have enough to fill up a full train it won’t Krastorio and Space exploration are easily some of the most expansive mods in the game. 33, Space Exploration 0. I remember it being faster earlier. All recipes require the previous train and the relevant portable reactor equipment. Download Information Changelog Downloads Dependencies 2 / 7 ; Discussion Krastorio 2, which was developed by raiguard, Krastor and Linver. (As a reminder, you cannot add Krastorio 2 to an existing save Krastorio 2. 2. 7) of Krastorio 2 and it still causes lag spikes when deconstruction rails by robots. Now, after the consideration, the English is still hilariously poor Engrish and it deserves a fix. 07. Forked Krastorio2 for Exotic Industries + Space Exploration modpack. Overhaul Compare to Car or Tank using the above process and note how the grids do not change in size, that equipment is retained as expected, and exactly when loaded fuel disappears (each time a move order is issued, Feb 18, 2022 · The first phase of the game is largely the same as Krastorio 2 up through Imersite. 4 Date: 2023-05-08 Changes: - Added Krastorio 2 grid categories to 5dim power armor. 16 Krastorio 2: 0. Old. This modpack contains krastorio 2 as a base with all K2 addons-Smelting buff-Rocket Fuel in Advanced Chemical Plant-Krastorio 2 Modules Updated-Krastorio 2 - Additional Locomotives-Krastorio2 Extended Endgame. The mod is amazing for sure, and I understand it's heavy on keeping balance, but I'm not a fan of a lot of changes it makes, especially on Krastorio 2, like how Fusion Reactors' power output is literally halved. Probably Krastorio changes it like other ratios in the game. An extension from “Schall Belt Configuration”. Only works if you set the normal Factorio Background Simulations in the Krastorio options. Oct 23, 2024 · This mod adds the Krastorio 2 air purification/filtering functionality for Factorio 2. Changelog Version: 2. Netra did something quite interesting Changes some recipes with Coke in Krastorio 2. 0 Date: 17. a 2x3 setup would give you 1. steinio Smart Inserter Posts: Jan 30, 2022 · If you really do feel k2 is too much, than I would just add in a few separate smaller mods to change a few small aspects of vanilla but not exactly considered overhauls. 1 304. LGPL-3. No Wall Repair. It creates a new environment for you to immerse yourself in, and the recipes actually make some good sense. Krastorio 2 allows you to change a roboport's mode, which affects how it exposes its ranges to bots. Open comment sort options . 1 uranium-235 while in Krastorio it requires 20 times as much! The energy per fuel cell and the power output per reactor are increased to compensate, but according to my calculations you still get over 7 times less energy per U-235 in Krastorio compared to default. See full changelog for details. Originally developed by Krastor and Linverin Krastorio 2. 2020 Changes: - Removed the PNGs of the old icon graphic of the energy processing circuits Changed the mod description to clarify that this is an unofficial expansion for Krastorio 2 - Removed some debug code Bugfixes: - Fixed a wrong date and some errors in the changelog Version Jul 16, 2023 · Vanilla Look: Krastorio 2. Your comment about it not being easy to find when searching for Krastorio 2 may have merit, but it is in the description, and is the 15th result if you search for Krastorio 2. - Improved AAI vehicles compatibility, thanks to Bernd for the help. 2 months ago. Minor modification to allow advanced chemical plants to perform fuel refinement, atmospheric condensation, electrolysis, and filtration. 11 months ago. The phase took me about 60 hours to complete, a little less than the time to complete Krastorio 2 by itself. Small changes concerning balance, gameplay, or graphics. 2 years ago. OP also has played a lot and i think he would easily be able to handle the Logistics of both of them. This mod focuses on changing all vanilla Factorio recipes that are modified by Krastorio 2 back to their pre-modified states. Makes some balance adjustments to Krastorio 2's fuel changes. 2024 An overhaul mod for Factorio focusing on end-game technologies and moderately increased complexity. 2 qol research 3. 3 Date: 2023-05-06 Changes: - Krastorio 2 set as an optional dependency to open up Mar 18, 2020 · The setting is: Settings > Mod Settings > Krastorio 2 > Peaceful Mode If you want to be able to generate biomass without using a console command you can do the following: Enable Krastorio 2 peaceful mode. 1 130. by sakuro. Allows you to turn off coke as a requirement in Steel, and/or Research Data. Namely, local player = old_entity. Note that this mod requires Krastorio 2. source May 5, 2023 · Small changes concerning balance, gameplay, or graphics. I'd recommend starting over with SE on, because it changes some It was present in Krastorio Legacy along with Menarite. Download Information Changelog Apr 4, 2020 · I tried it out in sandbox mode (with Krastorio 2), and it seems correct. Storage Mod tag: Storage More Changes to power production and distribution. The overhaul mode will integrate 248k items, techs and Krastorio 2. It also changes around the gun turrets and makes them much more Krastorio 2 has extended compatibility for Space Exploration and Industrial Revolution 2 individually. All features Documentation GitHub Skills Blog Solutions By company size. The K2/SE compatibi Changes: - Improved Schall Uranium Processing, uranium fuel cell recipe cost was too cheap for Krastorio 2. The SE team will probably fix this at some point. These balance changes have been merged into Krastorio 2 v1. - Changed thumbnail. Download Krastorio 2 (stone → sand → quartz → silica → silicon & optical fiber), and matter recipes; Space Exploration + AAI, including delivery cannon; Bio Industries, 248k (beta) ModMash Splinter - Electronics; Other popular mods including Deadlock Stacking & Abandoned Ruins and its Krastorio addon. Also changes some other stuff that i don't like in the AAI Industry (like furnace/power pole upgrading). Crafting Speed Research. Features. Q&A. Requires Krastorio 2. Do you use U-235 to make tritium? If not your Krastorio 2 is outdated. last_user and in the local new_entity = surface. Warp Platform automation with SE spaceship signals. 5*4=1. 5ms while the bots deconstructed the rails. The previous version (0. Reply reply aadje93 Dec 5, 2021 · This is the assets mod for Krastorio 2. You may not play K2 + SE + IR2 together. 2 Date: 2020-04-09 Changes: - Refactored how reskinning is handled internally - Added support for Krastorio's Space Exploration loader Version: 0. With that in mind, why does Krastorio massively nerf nuclear power so much? In vanilla, 1 fuel cell requires 0. And even Krastorio 2 and Space Exploration have native compatibility. This mod provides compatibility fixes for Plutonium Energy and Krastorio 2, with additional support for BZ mods from brevven if present:. Line 517: data. License. - Cleaned up directory structure and renamed many entities, equipment, items, and recipes. Sort by: Best. Due to the ongoing intergration changes on Earendels side of things. Compatible with Space Exploration. It's also worth upgrading Krastorio 2. ! I am almost finished now (the Phase of building the intergalactic radar so I don't update for now. - Improved Krastorio's primary appeal is adding more complexity and higher tiers of machines. Fluids Mod tag: Fluids Things related to oil and other fluids. Also adds option for easier wood-less Coke Recipe 2024 Info: - This version contains major breaking changes for Krastorio 2 players. A standalone version of the Krastorio 2 feature. 99) Krastorio will not load when using with the mod Water As A Resource. I wanted to buff fusion since in the base mod of Krastorio 2, Fission is literally just better. 91K. ) I am running on . Thank you, guys, for this beautiful Krastorio 2. Some mods extend the endgame like SpaceX, Factorio Extended. A small mod to re-balance GotLag's Nuclear Fuel mod when used with the overhaul mod Krastorio 2. This mod aims to make Fusion Power in Krastorio 2 actually be better than Fission. Best. 10 months ago. This lowers the damage of atomic, heavy and antimatter-rockets significantly. There are a few toggles, for hmm, when using krastorio2 i could copy the equipment grid equipment_categories from the original spidertron and just put it over the ones from spidertron-extended, that way whatever the options is set for krastorio2 it will also affect the ones in spidertron-extended. Also adds a separate editor lab that can be used to design blueprints separately from Krastorio 2 also adds Large Roboports which have a huge range and help save on spaced used up for roboport spam. Changes some recipes for better compatibility between the Krastorio 2 and Nuclear Fuel mods. However, balancing between the 2 are off, specially in terms of ore refinement/smelting. Overhaul Mod category: Overhaul Changes to power production and distribution. Collaborate outside of code Code Search. Allows you to change which belt lane inserters drop onto. The four new loaders have matching speed as well. Krastorio 2 has extended compatibility for Space Exploration and Industrial Revolution 2 individually. Ive played around 400 Update: many of this mod features were introduced into base AAI/Krastorio so all i did is removed them for the sake of compatibility. Enterprises Small and medium teams Startups Nonprofits By use case. The K2 advanced machines are already so overpowered that adding quality into the mix would make them entirely redundant. I’m finding Krastorio2 to be more complicated. Skip to content. 3 Date: 2024-04-20 Changes: - Updated to Factorio 1. Compatibility mod between Krastorio 2 and AAI Loaders so Krastorio 2 uses AAI Loader graphics without changing Krastorio loader recipes. I never seem to have enough and therefor have no petrol issues. I've mada a mod that each planet visited, the wind power is differente. Oct 20, 2024 · This is the only thing I'm looking forward to right now, is SpaceX support for 2. 0. Additionally grids for the ships themselves are also added. (WIP) Changes: - Reduced Hydrogen fuel value very slightly to a more fitting number. . raw["projectile"]["atomic-bomb-wave"]. I hate this and wanted to change it so bad I learned how to make Factorio Krastorio 2. We also updated to the latest version (1. Highly recommended mods: Bob's Enemies Do not forget to disable the alien artifacts in the mod settings (Bob's Enemies)! Krastorio can work without this modifications, but game will be too easy. Please use the base repository linked above for all discussion. DevSecOps DevOps CI/CD View all use cases Oct 23, 2024 · This mod adds the Krastorio 2 air purification/filtering functionality for Factorio 2. 18. Starting a new game is not necessary, but is recommended because Krastorio changes the recipes, technologies and parameters of many buildings. - Removed Krastorio 2 incompatibility - K2 will depend on this mod going forward. by Pannoniae. Tested in the most recent Krastorio and Factorio-Version. Power Mod tag: Power Adds a way to convert Krastorio 2's Fuel to a fluid form to be used in Gas Power Plants. Adds new tiers of locomotives to Krastorio 2. Restores vanilla look of some items, recipes and technologies Tweaks Mod category: Tweaks Small changes concerning balance, gameplay, or graphics. SE / K2 ores probability – chance to meet a resource from Space Exploration or Krastorio on Warptorio planets. create_entity{}, player = player. 28 Date: 24. Reply reply OPdgoat • The Nov 10, 2024 · Makes all loaders created by Earendel's AAI Loaders mod cheaper to craft, by changing their recipes to be similar to Krastorio 2. Overhaul Changes to power production and distribution. New. SpaceX with quality and the new trains sounds like lots of fun though. 0 ! 2024 Features: - New dependency for my other mod that add Krastorio Air Filtering system Changes: - New base power consumption for Charging Station - New power consumption for each charging slot for Large Roboport Version: 1. - add clockwork + nightfall setup - add bitter factions mod Nov 16, 2020 · Yeah, I'm not a fan of a lot of balancing from SE. Description. Navigation Menu Toggle navigation. Download on the Mod Portal. SE adds four types of research, each requiring Hey just started krastorio 2 for the first time and quickly found myself way out of my element just looking for some tips to make it easier Share Add a Comment. Storage Mod tag: Storage More than just chests. 3 years ago. Adjusts the artillery turret so that the automatic range is the same as the one of the wagon, but keeps the increased range for static firing. Both mods make changes to nuclear processing recipes and so without this mod you end up with a completely imbalanced fuel reprocessing cycle. As title. An overhaul mod focusing on end-game technologies and moderately increased complexity. Download Information Downloads Dependencies 3 / 11 ; Krastorio 2 however has brought some really thoughtful game-play changes, as well as unique music, which is important. 4 months ago. 11 base mod, but industrial use the 17. 2019 Features: - Added an utility recipe for make steel directly from iron plate Changes: - Removed portable solar panel, night vision, shield mk1 Aug 6, 2021 · To get the mystery substance you have to send a spoiled potato into space How you can get spoiled potato? In the source code of the mod there is a function that gives the player 1 spoiled potato if he finds his nickname in Steam Community: Factorio. factorio linux headless server 1. This mod was made in order to tweak some stuff I felt was needed or could use when combing Krastorio 2 and Space Exploration with some extra stuff added in. Only usefull if you have other mods that changes surface wind speed. Also Compatible with Space Exploration. "Vanilla Loaders HD: Krastorio 2" seems a little more appropriate :) I know the change is easy, but I don't see a reason to push a whole new version just to rename it. NOTE: This is a forced change. 96K. - kirazy/vanilla-loaders-hd-krastorio. improve replayability A mod that copy Krastorio's roboport and charging station in Factorio 2. Hi, I was just looking for a stand alone wind turbine mod. Many people branching out from Vanilla are doing it to specifically do something less familiar within the familiar Factorio framework. Manufacturing Mod tag: Manufacturing Furnaces, assembling machines, production chains. Anything that I can do to make them ok to use together? Factorio: 0. Supports Krastorio 2 with Space Exploration. 50 Steps to reproduce: Under mod settings -> startup, untick Krastorio containers, confirm changes & cause Factorio to restart Hello, could you tell me how to change the language in the krastorio 2 mod Aug 12, 2023 · Changes to power production and distribution. 22) but it also looks like you missed some of my changes. We hope to return that functionality soon. Jun 22, 2024 · Krastorio 2 (for EI + SE) by eliont. by raiguard. Overhaul mods Krastorio 2 and Space Explorationhave native compatibility. Changing UI scale may greatly change the viewdistance and result in weird angles. This material can be converted into In one cycle, 20 units of oil are produced. by yerachden. In the official Factorio Wiki the Steam page has a formula saying that the specific heat of steam is 200J/uºC, but appearently it is actually 500J/uºC, according to your math and it makes sense. Download Information Changelog When using the latest Krastorio Versions (0. Burning a single fuel cell in the reactor will fill the progress bar all the way, but not actually finish the "craft", so it gets stuck in a limbo with the fuel consumed, but no empty cell returned or steam generated. 1. Download Nov 15, 2022 · A big change that sticks in my head is that oil is no longer infinite. The changes for the atomic bomb wave in the "damage-and-ammo". Thanks for the help! Modifies other mods to be more in-line with Krastorio 2's balance. It uses a few other QoL mods, but the primary change is the Krastorio mod. 5GW+250*1. 4 Date: 09-16-2023 Changes: - Replaces Processing Units with Electronic Processing Unit from MDbobelectronics for AI cores and energy processing circuits(if Krastorio 2 Modules Updated is enabled). How can I harvest creep? In the shortcut bar (next to your An overhaul mod for Factorio focusing on end-game technologies and moderately increased complexity. 7 auto deconstruct 0. Separate Warptorio and Space Exploration ages. 75*2=2. 22K. In 248k the beacons are attuned to a channel, and once you get above 250 beacons (factory wide), any additional beacons on the channel won't transmit module effects. 0 - 1. 4 Date: 09-12-2023 Changes: - Added iron and stone byproduct to thorium-recipe from Atomic Overhaul. 79. The mod increases the fuel value of DT Fuel Cells to 20 GJ, and changes the fusion reactor to produce 50000 steam from one fuel cell (roughly matches with the 20 GJ fuel value. by SheebAlyx. 2020 Changes: - Decrease amount of oil provided by deep sea sprouts by three Oct 16, 2022 · © Valve Corporation. Mar 9, 2020 · This mod is part of mods developed by Krastorio Team. Makes some adjustments to Spidertron on top of Krastorio 2's changes to its equipment grid. 11 now and figuring out to end the game on this version. Version: 1. Mar 2, 2024 · Small changes concerning balance, gameplay, or graphics. 16 flib 0. 5GW which means you'd need 30 heat exchangers and 150 turbines. 0 Space Age. 3. Installation. 1, Factorio 1. Changes early game technologies and balance so you don't need to suffer without belts, inserters, underground belts and assembling machines. Currently it change: - Cargo Ships (power, oil resource type change, not infinite oil, recipe tweaks) - Electric Furnaces (yes, this allows eletric furnaces to accept krastorio 2 recipes and behave like furnaces from krastorio 2) I think I understand where I went wrong. 18 - 1. Allows exoskeleton equipment to be used in Spidertron. x with all mode been updated. 248k also does some fun changes to the tech tree that I got a K2 feel from. Other materials for the recipe areuninspired, just higher quantities of the same materials that the nuclear locomotive costs. As for solutions, you can simply void excess fluid with the Flare Stack machine. Plutonium Energy + Krastorio 2 + BZ Compatibility Description. 68K. You shouldn't be having an issue with petroleum however. 0? Will it support Space Age? @Stargateur considered your fact that not everyone speak perfect English. Sign in Product Notifications You must be signed in to change notification settings; Fork 0; Star 0. a single reactor is good for 5 heat exchangers which in turn drive a total of 25 turbines. But I don't really understand how it works. Accordingly, when you see the expected production, this is the number of cycles * 20. a 2x2 setup of reactors is good for 250*1. Manufacturing Mod tag: Manufacturing Assets for Krastorio 2. In regular SE you can. Download Information Changelog Krastorio 2 Menu Background, a proof of concept of sorts. 36GW so you'd need 47 heat exchangers and 235 turbines Jun 9, 2021 · Sort answer : -Nuclear: For every 50 MW add a heat exchanger. Download and install from the official Factorio mod portal. Also, underground levels has no wind. I love this mod. Krastorio 2 does NOT have compatibility for the Bob's and Angel's (B&A) suite of mods. - No changes for Space Exploration players without Krastorio 2. 1 2. This changes the recipe for the Military Science pack so that it does not require biomass. 1 181. 1 Date: 2020-04-08 Features: - Initial Release - Reskins the Krastorio 2 loaders Jan 23, 2024 · Small changes concerning balance, gameplay, or graphics. 0 (Only adds the GUI, and research to change all inserters reach, drop and offset. 20 regular solar panels (or 8 advanced solar panels) combined with 14 My blueprint of a giant solar array is based on the unmodded game and I’ll be damned if I’ll change that. As I see it, the only difference between inserters and loaders is that loaders enforce a full load of Mar 30, 2020 · I’m up to the rocket in Krastorio 2, but I’ve about 250 hours in IR. source code. All credits go to original Krastorio2 mod developers and maintainers: raiguard, Krastor and Linver. Default value is 15%. Aug 15, 2023 · Changes k2-wind-turbine stand-alone mod from mad_engineer, so that surface wind speed affects the animation and power generation of the turbine. 20 2019 Changes: - Moved Krastorio processor in second tier of deadlock recipes Version: 1. The first phase of the game is largely the same as Krastorio 2 up through Imersite. Sign in Notifications You must be signed in to change notification settings; When we also removed Krastorio 2 and were back to vanilla the Entity Updated stayed at 1. Krastorio 2 Fusion Buff. Not because we/I are/am laughing with the content creators bad English, but because someone who writes like this usually is either unaware of the mistake or doesn't know better or can't be bothered. No need to change any AAI loader configs, they are all internally configured and disabled. 3 Date: 2024-05-09 Changes: - Added masks to the advanced steam The continues receipe changes while in play has also made me stop playing krastorio 2 The Mod brought me fun for a big 3 / 4 weeks of play . Jul 8, 2019 · I've just started a new game with Krastorio, I have 3 years of factorio behind me but never played with mods like this one. Download Information Changelog Changelog Version: 0. This extension mod allows adjusting the settings of tier 4 belts from Krastorio. UI & comsetic changes: Groups: Circuit, Transport, Barreling. A large roboport with extended logistic and construction area; A charging station for your bots so they can easily Info: - Some internal code style changes. There was a recent update to fusion power. Changes the artillery wagon, such that it now has the same range for manual and automatic firing. This affects, Inserters, Belts, Machines, intermediate products, and some other miscellaneous items. yypg zptd uddf skycnbl lkipu mqf izks mated aotq pjslr