Rope 5e ac So if the rope were 40 feet away, my AC would be 18. Too much stress can cause the rope to fray or even break. Normal rope has an AC of 10 and HP of 2. Jun 16, 2024 ยท This variant of rope has adapted to use the skulls or other bones of larger creatures as makeshift armor. The creature must make a Dexterity saving throw or become restrained until it is freed. Its AC increases to 16. Chains have 10hp and 20AC. It gains four more Hit Dice, which raises its hit points to 12. The rope attempts to bind a creature of your choice within 20 feet of you. Stationary should be easy enough to hit by a skilled archer. Unofficial: The rope can be used to push, drag, or lift 8500 lbs. For ranged attacks against small objects, I set the AC at 10+ (2 for every 10 feet away from the attacker the object is). Hit Points: An object’s hit points measure how much damage it can take before losing its structural integrity. If the rope drops to 0 hit points, it is destroyed. Resilient objects have more hit points than fragile ones. . Rope, Hempen (50 feet): Rope, has 2 hit points and can be burst with a DC 17 Strength check. Dungeons and Dragons (D&D) Fifth Edition (5e) Equipment, Gear, & Items - Rope, Hempen (50 feet) - Rope, has 2 hit points and can be burst with a DC 17 S Table: Object Armor Class provides suggested AC values for various substances. The safe load weight for the rope is 800 lbs (for example: swinging on a rope puts more stress on it. The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. ktgbitc eoiyvups kagy tuqc augr npcc cpnz waga dtp elg |
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