Factorio city block reddit Nov 11, 2016 · A City Block is the size of 4 Roboports and includes roads, power poles, lights and a big area for building a modular area. I design a subfactory that is as tight as I can make it but the criteria is units of end product produced per minute so size of the sub factory varies by product type and I just connect the various subfoactories with rails. Therefore, no one intersection ever gets that much traffic in a city blocks base. I like it because I have a walking path, my intersections all laid out. all can be whatever you want them to be. Which for one thing tend to be square :D That said, the details of the form of city blocks - their shape, whether the rails run around each one or through them, how are roboports arranged, how do you handle power poles, do you have walking paths etc. Apr 6, 2024 · One of the many benefits of city blocks is that train traffic is evenly spread out throughout your base. Jan 5, 2025 · City blocks can be made to work but by their nature they are restrictive. For some perspective, I've made city blocks bases which produce 1kSPM in the base game, Krastorio 2, and Industrial Revolution 3. I generally have a number of different types of city blocks * Inbound logistics (Trains and storage areas) A "City Block" means it's a production block surrounded with rails, likely having trains-based input-output No, they don't have to be same size, you may have different size for different builds No, they don't have to be squares, you may have rectangles Posted in r/factorio by u/zgauv77 • 29 points and 11 comments Well, what I built is in some ways a departure from "standard" city blocks style. I prefer a less restrictive set up. Works out well for my megabase-in-the-works. . I took the city block layout Nilaus uses (I just looked up his youtube video, I think it's called 'organizing your base with city blocks'. ) He uses a 100x100 setup with four roboports and measuring sticks from big electric poles. ukuhi ehat zhnqi lcms osrq uiosa ckfdy ovkt prk jgoq