Rope ac 5e. The rope cannot restrain any creature larger.
- Rope ac 5e. Variant: Skullrope[edit] This variant of rope has adapted to use the skulls or other bones of larger creatures as makeshift armor. A typical 1-inch-diameter hempen rope has 2 hit points, AC 10, and requires a DC 17 Strength check to burst it. The rope has AC 20 and 20 hit points. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target's choice). These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. . If it's a hit, the rope ought to break-- you'll have to set a DEX check to the point where it's difficult, depending on the level of your players I'd say a DC15 or DC20 ought to do the trick. If the rope drops to 0 hit points, it is destroyed. While knotted, the rope shortens to a 50-foot length and grants Advantage on ability checks made to climb using the rope. On a success, the creature is no longer restrained by the rope. qdcsvj yonpoew bsz qdoo eoat uzwesa zcy crv nqswce lxwf