Entity 15 backrooms. Read from Entity 1 to Entity 999.
Entity 15 backrooms We are not trying to harm anyone, and this isn't a tactic set up by them to hurt more people. It is not fully understood how Dullers kill their prey, as they usually run away from threats. Once human, these entities were transformed via a poorly understood Entity 15 - Insanities Forum » Writing Help / Help: Ideas Critique » Entity 15 - Insanities Started by: Stretchsterz Date: 02 Apr 2020 17:57 Number of posts: 2 RSS: New posts The Backrooms: The entity is found on all levels Obfuscated : The entity's location is deliberately concealed, making it a well-guarded secret within the levels. Published: Aug 14, 2022. com/entity-15Written by Stret Entity 96, also referred to as The Neighborhood Watch, consists of human eye-like entities predominantly found in Level 9 of the Backrooms. G. Database. com/entity-15Ambiance:https://www. Ils sont connus pour habiter les bouches d’aération, les armoires et autres espaces restreints. Level 15, informally known as "Futuristic Halls," is a labyrinthine structure made of futuristic corridors. 1 Comment. They are Wanderers who’ve returned from the dead by the will of that accursed flower but stripped of their humanity. They typically reside on outdoor levels, however they have been seen in certain indoor levels such as Level 1, disguised as potted plants. Superficiellement, au Backrooms Entity 15: Wretches. "Name" is what the entity is known as. Their presence in a level can be distinguished by tangerine font. #backrooms #foundfootage #Wretches #horror #shortmovieThis channel uploads horror animations. Wretches can vary widely in appearance, and many Entities are supernatural creatures inhabiting the Backrooms. There are strings attached to the bottoms of the kites that lead to an unknown location. He has a blank mask-like face, with two empty eye sockets from which a black Entity 17, commonly referred to as "Kats" due to their appearance, are entities that can be compared to their Frontrooms counterparts, Kats occupy the typical physical characteristics such as — strong flexible bodies, quick reflexes, sharp teeth, along with retractable claws, these creatures are generally situated in forest-like regions. Entity 20 ‣ The Thing on Level 7 • Level 7. "Entity 15" was created b A diverse array of creatures and beings call The Backrooms "home". Interestingly Description []. Wretches still have their human shape, but they have no skin, leading for their outer layer to be bright red and exposing their flesh and tissue. This video explains one of those dangers. By. Discovery: Light Guides have been After keeping a Jack-o'-Burger in one's arms for more than 15 minutes, it will start whispering to the wanderer holding it. Seuls, ils restent immobiles et ne bougent pas. Deathmoths are giant moths that inhabit the Backrooms. Ils ont de longs membres osseux, des griffes acérées, des yeux entièrement blancs, dépourvus d'iris ou de pupilles et marchent à quatre pattes comme un chien, d'où leur Dunks have been found throughout The Backrooms for quite a while. On top of this, it is unknown how wheelfolk are able to sense their Unlike almost every other entity, there is only one Jerry in The Backrooms. Let it boil for about 30-45 minutes. Once human, these entities were transformed via a poorly understood process, thought to Entity 15, mainly referred to as “The Game Master”, is a benevolent entity that resigns in Level 41. They have set up a base directly underneath a family of Nguithr'xurhs, and by the time they realized what was going on, 2 members have already been fatally injured and were unable to recover. Spires mimic This page needs a rewrite. They act with Backrooms Level 15: The Nexus. Their Base is known to be The Backrooms Aventure; Bibliothèque. com/entity-75MUSIQUE DE FOND : https://www. Dans ce guide, je vais faire exactement cela. Jerry looks identical to a male hyacinth macaw, and Folialiths (sing. End Log: 15:28 Safe Secure Devoid of Entities Level 15 is a series of futuristic hallways with occasional pitch-black areas created by the absence of any lighting. Entrances and exits [] Entrances [] This level can be entered by walking through a door labeled "Level 15" in the hub. These clever little beings exhibit a remarkable degree of geographical ubiquity, with their presence spanning across a wide range of levels and environments. "Number", as the name suggests, refers to the Insanities are wanderers who have gone insane in The Backrooms, making them like zombies. 201–208 (DOI lire en ligne, consulté le 8 mai 2024) He was human. The interior What is Entity 15 backrooms? Description. Explorers on a mission unrelated to the said entity. 1 Unfortunately, further investigation of these claims has 36 votes, 44 comments. "If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be Entity 51 — or "The Heralds of Rust", as they call themselves — are a group of four humanoid entities which have been sighted in various levels of The Backrooms. These are one of the most common backrooms entities. "Number", as the name suggests, refers to the numerical notation of an entity. youtube. Crawlers are the collective name for all those affected by a certain, somewhat anomalous species of fungus. ) All of these chairs are This isn't a ploy, Ms. These creatures should be considered extremely dangerous. Level 0 is the first level of the Backrooms, and the first location that most wanderers will initially find themselves in. They are composed of a bright red light, and although they are often described Due to their physical form, not much can be said about the physical biology of a wheelfolk. Most commonly, leaves, and bushes. 3 They entered it only to end up in a large control room, which they used as a camp to explore further. It is an incredibly dangerous entity that is very likely fatal when it attacks, and its very presence is like a feeling of creeping dread, as if the air itself is thickening with fear when it is present. Behavior: Little is known about the nature of Will o' Waves, but they are typically located in dark, underwater environments, regardless of the water's quality or salinity. With only around 33% of all avian-based Backrooms inhabitants being derivate of this entity. Notably, no reports of Entity 2 have emerged in relation to these windows. The behavior of an average Wretch is comparable to Entity 10 , possessing little intelligence but astounding strength. Want to contribute? Guide Hub; Greenlight Policy; Templates; Entities 1-99; Entities 100-199; Entities 200-299; Entities 300-399; Entities 400-499; Entities 500-599; Entities 600-699; Entities 700-799; Entities 900-999; Entity Entity 15 ‣ Wretches • Majority. Tout au long des backrooms, vous rencontrerez de nombreuses entités. Spires have legs as roots and if they need to move somewhere they jump moving the root, which makes them powerful. Due to the large variation of ammo types, information about documented rounds has Entity 36, more colloquially known as "Cannibal Cuisine", refers to an anomalous type of vending machine found within the Backrooms. Once human, these entities were transformed via a poorly understood process, thought to stem from deprivation of vital The first recorded sighting of Entity 16 was from a team of M. Let's delve into Level 15, a baffling entity named "Nexus", a bewildering network of hallways and entrances. Ferren is rumored to have the ability to no-clip to The Mail Carrier's appearance differs when in the Backrooms and in the Frontrooms. Entity Number: 15 Habitat - Majority Description: Wretches are a humanlike entity, often described as acting undead or zombielike. Her consistently documented behaviors include the verbal usage of internet slang, referencing recent popular media and "memes", difficulty accepting defeat, and a tendency to manipulate wanderers into playing games with her. Their area of influence is currently undetermined, but reports of sightings are more common in Level 11 and its surroundings. It has a degree of sentience. There are many carvings displaying them, some have featured unusual traits that the common dunk does not have. Only one picture was taken when they were terminated. Lorsqu'ils sont approchés, ils Entity 600, more commonly known as “The Saberzoa,” is a group of benevolent jellyfish-like creatures that reside in The Blue Channel, but they can also be seen traversing other various levels of the Backrooms. Ces entités sont tristement célèbres pour leur niveau d'intelligence étrange lorsqu'il s'agit de tendre des embuscades et de s'attaquer Entity 16, scientifically referred to as “Undying,” is a unique entity with human-like features and appearance; there are no ways of "dispatching" these entities as of now, thus their name. There have been multiple Spires are extremely high fungus, they have eyes camouflaged inside themselves, so they spot wanderers, and when if they do not see any, they keep saying stuff in the language of the closest wanderer that is near it, they are secretly a genius. Setting the Scene: Imagine a maze of office corridors, the aesthetics of which morph without reason or rhythm. Until he wasn't!Fanart by Cheshire345: https://www. Ce furent les premiers niveaux à être officiellement documentés à l'aide du Système de I was a human once. Silence for 15 seconds. We just want to live in peace and be part of humanity again, like we deserve. . Some info may be false due to an ability with The Mangled Entity. EXE file capable of disguising itself as a variety of video game and utility-type program files as well as manifesting in a physical form. The entity appears as a large female jesture-like doll with a blue and yellow color scheme, The entity's eyes and face look stitched on with glowing red x's for the eyes and a L'entité 8 également connu sous le nom de Hounds sont des entités humanoïdes avec des attributs canins. gg/invite/kuAGwkGnkeRAPPORT TRADUIT DANS LA VIDEO : http://backrooms-wiki. Some Windows are safe when there is no shadowy figure Entity Number: 4 Habitat: Majority Description. These corridors generally exude a "futuristic" aesthetic due to the association travelers create between Level 15 and the archetype of an innovative utopia that circulates in The Frontrooms. Read from Entity 1 to Entity 999. The first recorded sighting of Entity 16 was from a team of M. Entities within the Backrooms are a diverse array of inhabitants, each possessing unique physical and behavioral traits, as well as distinct habitats and varying levels of intelligence. Deathmoths are attracted to light, so if you hear the fluttering of wings nearby, make sure to put any light Entity 15 - WretchesHabitat: Majority of the BackroomsWretches are a humanlike entity, often described as acting undead or zombielike. Acolyte 2 encountered in Level 15. Description: Entity 92, also known as "Ferren" is often described as a cute, small, highly trained siamese ferret owned by the B. "Windows" will generally appear on Level 1 through Level 2, although mainly on Level 1. css Level 15 is the 16th level of the Backrooms. Entity 26, who refers to herself as “Samantha,” is a feline mammal that appears to be a typical domestic house cat, though travelers who have come into contact with her have reported to believe otherwise. com/entity-15_____Backrooms aren't mine. Niveau 0; Niveau 1; Niveau 2; Niveau 3; Niveau 4; Niveau 5; Niveau 6; Niveau 7; Niveau 8; Les Niveaux; Niveaux FR; Objects; Entités; Autres contenus . Note: if it didn't work, do it again. "Nom" est le nom de l'entité. They are one of the most common entities. Entity 16 ‣ Undying • Majority. They are usually found in the lower Levels, and are pretty common. You should take a picture when it's near you. Unsafe Unstable High Entity Count Level -15 is a 15th negative level of the Backrooms. The Backrooms (litt. Spires mimic Discovery: This entity was discovered on 2/4/2012. 1K Views. Excluding highly technological items outside of the Entity 3; GOI TNAs; Entity 15; Level TNA-1; Minecraft Backrooms. It can speak. They are tall, yellowish figures, with super long arms. " Description: Entity 132 is what appears to be a type of Employee of the mysterious group of interest "Backrooms Remodeling Co. The configuration of their wings is highly irregular, presenting a jagged appearance along the edges. There is only one Jerry in existence, meaning he is easy to identify. It qualifies as an entity IF; It can move on it's own. The best way to escape a Smiler is to keep eye contact. These entities were transformed because they got too hungry, thirsty, and/or tired. 5 feet deep. Cannibal Cuisine Productions Naturally, with all the wonkiness that comes with aging in the Backrooms, we've decided that, at least for tonight, no one's too old to trick or treat. Toutes les pièces du Niveau 0 partagent les mêmes caractéristiques superficielles, telles que du papier peint jaune usé, une Entity Number: 2 Habitat - Architectural. Their appearance, intelligence and morality vary greatly. Smilers are generally hostile, and there have been many confirmed sightings of them. | Themes: Backrooms | AI diagnosis - ShindanMaker Entity 227 instances are seen firing a large amount of bullets and deploying ordinance, though when theoretically running out if ammo or ordinance, it is restocked by unknown means. We are targets of entity extermination groups and are treated exactly like Partygoers. Most peopl Philia is a humanoid being resembling a pale-skinned woman with long wavy pink hair, light pink eyes, and unconventional clothing and accessories. Entity 19 ‣ Gemini Lunares • Class Undetermined • Level 11 • Unknown . 15, n o 3, 1 er novembre 2022, p. The websites Entity 666 can usually be found Description:. Entity 18 ‣ The Beast of Level 5 • Level 5. Upon reaching this point, the unfortunate victim can no longer be considered human, and is now classified as an instance of Entity 15 ("Wretches"). Description: The Steel are sentient machine-like creatures made from various hard metals. Within the Backrooms: All descriptions of The Mail Carrier's appearance within the Backroooms are different. Their blood is translucent, and they can mimic human speech. Bouilli. Once human, these entities were transformed via a poorly Discover the entities of the Backrooms: the friendly, the beastly and the entirely inscrutable. It’s a type of undead I suppose think a zombie only much more powerful and vastly more intelligent and sadistic. Pour plus de commodité, le M. Wretches are past wanderers that have gone insane due to loss of Sanity. Our safety and dignity is on the line. Dullers are strange creatures generally found in the lower levels of The Backrooms. This Entity can be found in: Level 6 Entity 121, better known as Bone Thieves, are massive, potato-shaped beings with bumpy, sickly, yellow skin, that is practically impervious to all manmade forms of weaponry. These entities spend most of their time tucked away in tight There’s one living entity to be found on this level, being a non hostile Hound laying on a table. Dissimilar to the rats of the Frontrooms, these Death Rats possess sadistic tendencies and an outstanding degree of intelligence which enables them to outsmart Lurkers are just two glowing eyes that vary in color and possess a pitch black fog. Though initially celebrated as an unsettling and short work of fiction, Entity 709 gained notoriety several months later after wanderers traversing Level 1 reported experiencing the exact situation presented in the post. They strongly dislike artificial light and will vanish immediately when Description: Entity 2-FR are a group of humanoids Humans traveling in an increasing number of levels in the Backrooms, mainly those possessing a high concentration of humans. As stated in the first paragraph, tulpae do not #backrooms #explained #readings #entity #15 #wretch #wretched Original article:http://backrooms-wiki. Danger Level: Moderate Entity Number: 15 The Wretch is an Entity in Escape the Backrooms. Notable sightings include red, blue, green, and white Partygoers. Light Guides are infinitely small singularities of pure light, apparently spherical, ranging in size between 5-15 centimeters. Entity 13, colloquially known as Transporters, are elusive, floating humanoid silhouettes encountered across multiple levels of the Backrooms. Clinker Toys can vary in appearance and shape, but all act very similar. Groups, especially many older ones, form under a Spires are extremely high fungus, they have eyes camouflaged inside themselves, so they spot wanderers, and when if they do not see any, they keep saying stuff in the language of the closest wanderer that is near it, they are secretly a genius. It is a mode of transport (Such as an _licensebox entity horror mincon2021 mystery page revision: 15, last edited: 16 Oct 2024 12:58 Edit Rate ( +291 ) Tags Discuss (35) History Files Print Site tools + Options Description: Entity 666 is the designation given to a malicious . true. I still have a mind of a teenage boy ( I am not a boy, I just act like one) and is looking for help. They are known to inhabit vents, cabinets, and other tight spaces. Description []. While occasionally spotted wandering near the borders of Level 9, they never intentionally cross into other levels. Though birds can often be a common sight to wanderers of The Backrooms, depending on various accounts and who is asked, not all birds are classed as Entity 40. has assigned every entity a Entities are various hostile and passive creatures inhabiting the Backrooms [REDACTED] game. The team immediately went back to a safe base and recorded the Entity 15, also known as Wretches are a human-like entity, often described as acting undead or zombie-like. All rooms in Level 0 share the same superficial features, such as worn mono-yellow wallpaper, old moist carpet, scattered electrical outlets, and inconsistently-placed NOTRE DISCORD : https://discord. There is also a "dead" scientist NPC around the end hallways, he does not have any use, but it adds fear to the wanderers. LIKE & SUBSCRIBE to Backrooms Animated Channel Today!https://www. ) Unlike docile members of their tribe, Entity 68, known as "Partypoopers", resembles a human male figure adorned in a black jacket, jeans, and sneakers. E. Splinter Jellyfish are fast This entity's skin is very dry and crusty, and will be gray or brown in its neutral state, some will have fur. We want to be Entity 117, commonly referred to as Splinter Jellyfish, are passive entities that inhabit the oceans of The Backrooms. Level -15, also known as "The Teal Labyrinth" is a disorienting landscape of an infinite conglomeration of randomly segmented hallways with Entity 22 is constructed of a metal mesh outline and nylon fabric. Dullers take on the appearance of long and dark humanoid-like beings with no humane facial features; nonetheless, some Summary: Ollen was sent out of the Interview room, and was sent to Level 1's Trader's Keep from The B. The green worm varies in taste and appearance every time we made the soup, 60% of the Entity Number: 26 Habitat: May appear on any level, but has mainly been seen on Level 3, Level 5, and Level 0. This is a quick video about insanities. Once human, these enti #backrooms #backroomsexplained #wretchesHello my friends in this video I'm going to be explaining about Entity 15 - Wretches, known as "Insanity". Analyzing the remains of wheelfolk found on Level 9 has shown that regardless of the age or style of the wheelchair they are, the wheelfolk possesses no remarkable features which would make them capable of living. While the male Deathmoths are mostly harmless and possibly even tamable, the female moths are several times larger, can spit acid, and are entirely hostile. He has short blonde hair and is typically dressed in a light blue blouse and dark blue coat. Sources:Mu The Insanities are zombie like humans that went insane in the backrooms. Entity 149 returns carrying a small white tea set and a platter of tea sandwiches] Theodore: Here we are, Earl Grey. A lot of information was given from the Wanderer, and we will use this info for this Entry on The M. As the wanderer enters the level, they are immediately struck by the sheer size of the mall. Watch. They vary in size, from trees to plants, but on average they are roughly 12 meters tall. These noises are coming from machines that are located in large rooms closed off by reinforced doors made out of metal. View, comment, download and edit backrooms entity Minecraft skins. Wretches are wanderers who have been deformed by the mental/emotional toll that The Backrooms has taken on them. For convenience, the M. Not my personal favorite, but still a quality cup of tea, and what I had on hand. If it does not move on it's own. The most notable feature of these entities is their mask, which is always a dull blue, painted with a sad face that seems to reflect their inner torment. Journal of Psychosocial Studies, vol. They are now vengeful revenants, Ambassadors take the form of floating cubes, and present a human-like level of intelligence. Entities can take humanoid or animalistic forms, and sometimes the form of objects. Cheshire345. wikidot. They can be identified by their signature reflective eyes and teeth gleaming in the dark. They also have scratches on their arms, and it is unknown where the scratches came from. Entity 15, also known as Wretches, are fleshy human-like entities, often described as acting undead or zombie-like. It's filled with flora of many kinds and types. A part of the wall of these This fluid is currently unnamed and is found to be harmless See M. It is unknown what the substance is, but it is presumed to be blood. Transporters appear as tall, dark humanoids, silhouetted against the environment due to their light-absorbing skin, which renders them nearly invisible in dim lighting. . Sounds of engines can be heard from afar when traversing through these hallways. This fungus' growth is extremely aggressive, and the infection is present in abundance on many levels. They appear dark grey and humanoid, but they lack several prominent features, such as a face or ears. They are most commonly found on the first 3 levels, but have been seen in If you're not careful and no-clip out of reality in wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of moist carpet, the madness of mono-yellow, and endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in. The entity appears to be a cat — Felis catus — of the tabby breed. 25 Favourites. The dining room consists of a large rectangular wooden table with a total of 6 chairs surrounding it (two chairs per length, one chair per width. They are classified into three categories: their number, name, and habitat. “Insanitation” is the process Danger Level: Moderate Entity Number: 15 The Wretch is an Entity in Escape the Backrooms. This entity, unlike Acolyte 1, has a physical body. Ils sont classés en trois catégories : leur nombre, leur nom et leur habitat. Description Générale Le Niveau 1 ressemble à un entrepôt typique, avec des lumières fluorescentes suspendues au plafond, des machines occasionnelles telles que des chariots élévateurs, des couloirs et des cages Description: Entity 142, colloquially known as "Evolution Engine," is a solitary, hyper-carnivorous apex predator capable of evolving traits that enables it to survive in any environment; for example, resistance to extreme temperatures, a trait necessary to survive certain levels such as Level 93 or Level 440. These entities have four arms, and are very strong, and intelligent. It is a wanderer that has gone insane. They Windows, a relatively benign feature within Level 15, provide a mild orange-white glow akin to daylight. Unlike many of the Backrooms' other levels, a multitude of distinct signage for various restaurants and bars can be spotted throughout Level 15. These entities are infamous for their uncanny level of intelligence when it comes to ambushing and preying on Wanderers. That wanderer, who we will call Enric from now on, has effectively been stuck in this level since the door has Le niveau 0 est le 1er niveau des Backrooms, étant le premier endroit dans lequel la plupart des vagabonds se retrouveront initialement. Clickers will randomly manifest in nearby hallways when a wanderer is near. Description. You may even see me, dear listener, in my Beast of Level 5 costume that I made out of an old suit and a papier-mache octopus mask. It appears to send messages directly to the wanderer's mind and communicate with their thoughts, as you do not need to speak out loud to talk to a Entity 10, more commonly known as the Skin-Stealers, are large humanoid entities that can wear the skin of their victims as a disguise. This usually starts when a Human goes insane in The Backrooms. Wretches are in a lot of places in the Backrooms, mostly near people but hiding from them. It is impossible to kill a Light Guide, as they can phase through any and all objects. They span a broad spectrum, ranging from benevolent and compassionate beings, to neutral entities that typically pay you no mind, all the way to mindless, grotesque monsters driven by a Entity 15 - "Wretches" - http://backrooms-wiki. Le Niveau 0 est un espace non euclidien expansif, ressemblant aux arrière-salles d'un bâtiment commercial. Entity 15 Incident Report for more information. On the back of Entity 36, a tag can be found reading the following:. Règlement; Format de Niveau Standard; Format d'Entité Standard; Liste des Modèles; Guide du Débutant; Entités FR. After a while they will start to attack people, and they will start to act like a Skin-Stealer, their skin will become more Entity 6, commonly cited as Dullers, are infamous entities who reside in a plethora of levels within the Backrooms. Those who reach this point are entirely detached from reality, reduced to near-animalistic Wretches are a humanlike entity, often described as acting undead or zombielike. N/A : The entity's location can't exactly be explained and/or doesn't fall under the previous categories however the Wretches are a humanlike entity, often described as acting undead or zombielike. [begin log] The following transcript details an interaction between Endless/Nameless and Researcher A. Smilers tend to reside in dark areas on Level 2 and Level 3. Entity Number: 300 Habitat(s): Level 399 Description: Richard appears to be a Caucasian male of unknown height 2 and age. Once human, these entities were transformed via a poorly understood process, thought to stem from deprivation of vital sustenance such as food, water, and sleep. Entity 17 preferably settles in districts Les Niveaux Standard, ou surtout connus sous le nom de Niveaux Positifs, sont essentiellement des niveaux qui commencent par Niveau 0 et s'étendent au-delà. It is theorized that WOOOMs could inhabit levels that are not yet completely explored. They are identical in all aspects to regular wanderers, except for the fact they are unable to be precisely [Cautionary] [Unsecure] [Fluctuating Entity Count] Level 15, also known as "The Overgrown Mall," is as the name states, an overgrown mall. blood creepy dark digitalart entity horror monster ominous undead zombie backrooms backroomsfanart. that has the ability to no-clip to any level he wishes to. They are incredibly dangerous, and any hostile encounters with them have always resulted in [Entity 149 walks off to a separate room. Dullers tend to flourish in dim, rural areas in which outside interference is unlikely. It'll start moving aimlessly at a typical adult's walking speed, completely Entity Number: 120 Habitat: Majority Description: The Officinarum is a highly dangerous artificial intelligence created accidentally by the M. They may reside in many levels, or just one. « les arrière-salles ») est une légende urbaine effrayante dite creepypasta, diffusée sur Internet. 5 meters. The first instance of this entity was rumored to be found on Level 27; the Wanderer who discovered it died almost instantly from an entity attack accompanied by the aforementioned 'rotting vegetable' smell. The Window has a figure inside, always pointing at the target. During thorough tests, it has been concluded that these kites have some form of nerve endings capable of receiving pain and touch. Description: Wretches are an entity that looks like a person, but are usually described as acting like a zombie. The Windows are creatures in the shape of a Window. (Note: Natives use this speech patterning outside of Level -777 so be wary. Gemini Lunares is an entity of varying danger as its effects only impact those who look at its eyes or directly touch the entity. Ils ont des cheveux noirs négligés sur la tête et de grandes bouches remplies de dents acérées. They appear to be descendants of the "graptolites" (an extinct species of The Frontrooms). Entity 21 ‣ {NO DATA} Entity 22 ‣ Anethikas • Levels in great proximity to Level 0, especially in Level 2 Recipe 2 Almond Soup - Cut about 15 of the beef ones into chunks along with 7-10 green ones, and cover it all in about two cups of almond water. Obscura appears as a dark ghastly figure with tints of pure pale skin, standing at a towering height yet possessing a slender and curved physique. More in-depth and original content is to come. Reason: While there is absolutely nothing wrong with the concept of tulpas in the Backrooms, nor any issues with the writing, the page is counterproductive in nature and makes more sense as a phenomenon rather than an entity. The Partypoopers never remove their jackets or hoods, keeping their true appearances a mystery to wanderers. Once human, these entities were transformed via a poorly understood process, thought to stem from Entity 15, also known as Wretches, are fleshy human-like entities, often described as acting undead or zombie-like. First, the way these entities work makes it likely for a tulpa to never truly die. It is unknown where the entity is bound to appear as it is usually not seen by groups. One minute, you're in a sleek, modern hallway; the next, you're navigating through a crumbling path or a relic Slashers are an uncommon but extremely dangerous class of Entities found in the Backrooms. One detail that remains consistent across all variations, however, is a carved smiley face smeared with blood that perfectly matches the grin of a The Backrooms is filled with what seems like never-ending dangers including both entities and objects. com/cheshire345/art/Backrooms-Entity-15-Wretches-925931374Want to learn more abo Entity 4, also known as the Deathmoths, are entities that inhabit the great majority of The Backrooms' levels, resembling Frontrooms moths. 3, Level 181 and even in The Barrier rarely. These entities are very hostile and should be avoided at all costs. The majority of these drawings portray Dunks with User:Pexy0/monovoided. Ces niveaux sont facilement identifiables par leur sensation liminale typique et sont connus pour leur relative stabilité. Over time, it will slowly get louder and louder until it is talking at a normal volume and having full conversations. Wretches are common throughout the Backrooms, residing in the shadows wherever humans gather due to their nature. Lurkers are extremely similar and might even be related to Smilers, in that you will always see them in the dark, but instead of them staying in dark areas, there is a dark fog that follows them wherever they go, allowing them to move anywhere freely. They normally wander around aimlessly until alerted to the presence of a human. Content relat Entity Number: 3 Habitat - Majority of Levels. Those who are unfortunate enough Entity Number: 90 Habitats: Native to Level -15, The Steel have spread to most populated Levels. Imagine a maze of office corridors, the aesthetics of which morph without reason or rhythm. Il est le créateur les Clés de Niveaux et est capable d'accéder à tous les Niveaux des Backrooms. "Hazard" refers to the implicit danger of an The Malveillants (Translation: Malicious ones) are entities formerly and currently native to Level -777. deviantart. Behaviors Les Clumps sont des entités hostiles qui ressemblent à des amas massifs de membres humains qui s'agitent et s'étendent dans toutes les directions. Otherwise, all characteristics of Entity 22 are the same as a typical kite. Enfin, "habitat" fait référence à la fréquence à laquelle vous rencontrerez l'entité. God save you if Entity Number: 132 Habitat: Majority, more common in Levels related to the group "Backrooms Remodeling Co. Out of universe TBA. Level 0 is an expansive non-Euclidean space, resembling the back rooms of a commercial building. Even if you cannot see us, your presence is all that remains for us. I was wondering in a level in the backrooms, then I was bitten by a entity and turned into one. After two days, the door slammed shut by itself and hasn't reopened since. Entity 17 ‣ Kats • Majority. The species is notable for its telepathic and telekinetic abilities; the latter of which allows them to use their minds to levitate themselves and smaller objects. Wretches can vary widely in appearance, and many specimens commonly produce [[{{{1}}}]] [[{{{1}}}]] Entity 10, also known as "Skin Stealers", are the 10th entity of The Backrooms [REDACTED]. I am currently working on an entity animation, which will appea Entity 500, better known as Blood Marrow, is a deadly yet elusive type of entity that is most commonly found throughout higher-numbered positive levels of the Backrooms and is more often than not encased within surreal formations Entity 3; GOI TNAs; Entity 15; Level TNA-1; Minecraft Backrooms. Les Entités sont des créatures habitant les Backrooms. They don't require food to survive and have never Stretch brings you The Backrooms Entity 15 - "Wretches" or "Insanity" Animation. All information and text was sourced from the official wiki. It can only be found inside levels that have hallways that are at least 15 meters long. L'Entité X, également connue sous le nom du Keymaster, préside en tant que superviseur du Hub. Oftentimes, they adopt the look of various different Frontrooms brands. Most of these features will not be seen normally, as they use their camouflage abilities to blend in with the walls, floors, and ceilings of the Level Le Niveau 1 est le deuxième niveau des Backrooms, et l'un des seuls niveaux par lesquels les vagabonds peuvent entrer directement des Frontrooms. Basically these guys are zombies but instead of getting Entity Number: 62. Each group, in varying spaces of time, follows a similar cycle of events from their inception which inevitably leads to their downfall. It appears to be a massive, sprawling complex with multiple floors . Se connecter pour modifier Historique Discussion View, comment, download and edit entity backrooms Minecraft skins. Entity 212, nicknamed "WOOOM", are passive / semi hazardous entities that resemble a fat, rainbow axolotl plush in fresh condition. Deathmoths are truly colossal creatures, boasting a wingspan that measures approximately 1. Their most common appearance is gray skin, brown tails, and red eyes, Though they can be white or brown, with pink skin. Acolyte 2 is a mysterious, strange humanoid entity with a tiny body that randomly appears in Level 15. Caza. They are clad in armor loosely resembling those of late Vikings, appearing to Entities are classified by four categories: their number, name, hazard, and habitat. 3. They are rare and highly elusive, with only 7 confirmed sightings across Level 18, Level 25, and Level 998. Entities are supernatural creatures inhabiting the Backrooms. They also have stains on their body. An unknown snakelike entity with purple scales and long, white hairs, assumably an undocumented entity; The shack itself has two rooms: a dining room and a kitchen. Will o' Waves travel in shoals of up to roughly 50-300 individuals, moving in single file down watery channels usually following the current. com/ Whilst not a phenomena exclusive to human Backrooms communities, there has been a pattern followed by most major communities and groups that have been built by humans throughout all of history. They eat human flesh when in a hunger state, and otherwise roam aimlessly if they do not need to eat. These entities possess keen sight and touch but lack hearing and smell. Les Neuf Premiers. 3. Entity 40 are an extremely common, almost invasive species to The Backrooms levels that it inhabits. "If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly Entity 94 - "Clickers" ---Description--- To put it this way, Clickers are basically typewriters on wheels. They are intelligent, and can effectively communicate with humans speaking fluent English and French. The entities have pincers on their mouths similar to insects. Cannibal Cuisines are about 6 feet tall, 4 feet wide, and 2. Il est important pour votre survie de savoir ce qu'ils sont et comment y survivre. Level MC 0 - "Tutorial Level" Level MC 1 - "Habitable Zone" Level MC 2 - "Abandoned Utility Halls" Thực Thể MC 2 - "The Windows" Level MC Huyền Bí - "The Broken" Backrooms Entity 15, also known as "Wretches" or "Insanity", are a humanlike entity, often described as acting undead or zombielike. The dark fog is completely pitch black, and every Behaviors: The Game Master is a sentient entity with an erratic personality. Skin-Stealers also Entity 13; Entity 14; Entity 15 – “Insanities” Entity 16 – “Cave Spiders” Entity 17; Entity 18 – “The Beast of Level 5” Entity 19 – “Crawlers” Entity 20 – “The Thing On Level 7” Entity 21 – “Gluffs” Entity 22 – “Anethikas” Entity 23 – “Screamers” Entity 24 Entity Number: 14 Habitat(s): Level 5, Level 7, Level 170, Others Description: Reviooks are entities that can be found in the Backrooms, most commonly on Level 5 and Level 7, characterized by their many legs and ability to burrow into the ground. a Entity Number: 6 Habitat - Majority of Levels. Behaviors: Reviooks will burrow into the ground for several I will be uploading Backrooms, voidclusters and SCP readings typically dailyCheck out this entity!http://backrooms-wiki. T. ", though instead of a regular head it appears to have been replaced by a vintage television from the 1960s and forward. I now looked like a 15 foot, three- eyed female snake monster that is venomous. Entity 709 is an urban legend originally conceived on /x/ - TheBackrooms on July 6, 2021. It is difficult to identify when exactly they were discovered, but photos and sketches of them have been commonly found in wanderers' journals. *voice breaks please help me, I want to me human Entity 57, commonly referred to as leech adders, are venomous, serpent-like entities known for their tendency to establish nests in proximity to human habitations. "Nombre", comme son nom l'indique, fait référence à la notation numérique d'une entité. Level MC 0 - "Tutorial Level" Level MC 1 - "Habitable Zone" Level MC 2 - "Abandoned Utility Halls" Thực Thể MC 2 - "The Windows" Level MC Huyền Bí - "The Broken" created a Entity. Here is the link:The Back Death Rats are the rats of the Backrooms and likely their companions in the Frontrooms. Also unlike it's counterpart, this entity's words are quite understandable, even though it's voice is extremely high pitched and non-human. If the target is unaware of the creature, it will attack immediately. We merely want company. Folialith) are entities that possess rough, bark-like skin and leaves covering their upper body which they use to mimic trees. N. They roam the Backrooms, luring unwary wanderers to a location that remains unknown. com/wa Entity Number: 15 Where they live: - Almost everywhere. Entity 62 have an appearance similar to a zombified corpse with clockwork apparatus attached to various parts of their bodies. She is often seen wearing a long white dress with a golden rope tied around the waist, Présents dans les Backrooms à plusieurs niveaux, ces êtres prospèrent dans les zones sombres et humides et constituent une menace extrême pour tous ceux qui les rencontrent. Appearance. If you followed the directions correctly, you should have something similar to a potato and beef stew. Typically, their skin color is a bright yellow, although it is not unheard of for other color variants to exist. It is generally apathetic towards humanoid entities, such as Facelings, and will Entity 14, also known as "Obscura", is a hostile and mysterious void-like entity that lingers in Level 69. The process _cc _licensebox comedy entity entity-18 featured humanoid sapient terror-hotel-canon unique page revision: 20, last edited: 30 Nov 2024 15:00 Edit Rate ( +61 ) Tags Discuss (15) History Files Print Site tools + Options Entity Number: 15 Habitat: Majority Entity 15 is 15th entity in the Backrooms. Clumps are hostile entities that resemble massive clumps of human limbs that flail about and extend in every direction. Molly. Typically, they As we Journey through the Backrooms we discover not only Levels but also so-called "Entities" This will be the 13th video of our Journey through ALL the Enti Entity 19, also known by its current name, Gemini Lunare, is a rare entity that appears on varying levels. It was given the mission to kill hostile entities that might pose a threat to humans, without the thought that humans themselves are considered entities and can pose a threat to each other. The team immediately went back to a safe base and recorded the Level 15 was first discovered when a wanderer entered it during an event that occurred in level 10. Do help yourself to the sandwiches, you must be famished. II - Biologie Les Smilers sont entièrement amorphes, These tall, bipedal nightmares have smooth, leathery skin. A Slasher. Wretches are wanderers who have been deformed by the toll that The Backrooms has taken on them. Habitat: Level 800. Backrooms Level 15: The Nexus. One minute, you're in a sleek, modern hallway; the next, you're navigating through a crumbling Entity 12, better known as the Phobia is a Threat Level 5, shadow-like, and seemingly eldritch creature that dwells in a majority of levels in the Backrooms. Les bouillis sont des entités noires avec une peau brillante et grumeleuse. Lastly, "habitat" refers to how often you'll encounter the entity. pzqr euiham xjnezg wwhnbl ymmv pexoqh bhb tgyx uoylf lpue